Monday 31 July 2017

IV.34: The Corrupted Watcher

Masvirik’s Prison, in Khyber
Lharvion 6, 997 YK

Going in to what I think will be the final confrontation here, while nothing is set in stone—and plenty of things have happened in the course of the campaign that certainly were never planned in advance—I have a few possible outcomes in mind and the dice can lead to any of these:

  • Anaya cleanses the taint from Rhashaak, who becomes an ally.
  • They fail to cleanse Rhashaak, but do kill him.
  • Rhashaak defeats the party.
  • The Overlord’s taint affects them and deters them from their purpose.

Let’s Play to find out what happens

As Rhashaak’s challenge reverberated through the vast cavern, Anaya slung her longbow onto her back and began walking along the edge of the chasm that had opened up across the floor of the cavern. The once-smooth slope here was riven with cracks and, at intervals, hot sulphurous gasses vented through fissures that had been opened by the Blackscales’ magic. The chasm narrowed and ended about thirty yards beyond where the fighting had taken place; Vaalyun joined Anaya as she picked her way across the broken cave floor, and together they went around the chasm and walked along it to rejoin their friends.

Now that they had fully descended the slope, the floor of the cavern stretched out before them: a quarter of a mile expanse of rough stone carved out by forces natural or arcane over a million years ago. The towering silver flame at the centre of the chamber burned just as brightly as when they had entered, unchanging and untouched by the blood that had just been shed by the mortals fighting to own or enter the cavern; for a hundred thousand years it had burned in this place, holding the Overlord Masvirik trapped within. As they walked, Anaya glanced over at the cavern’s most recent prisoner; now that they were on his level, Rhashaak looked massive—certainly much larger than the dragon Taliesin that they had encountered in Newthrone—and the strands of the Silver Flame knotted around him seemed barely enough to contain such a powerful creature.

Cast a Spell(Cure Moderate Wounds)(Nyseris): 2D6(1 6) +1 = 8 Partial success.
-1 forward to casting; heals 2d8=8 hp
Familiar Prey(Nyseris): 2D6(4 2) +1 = 7 Partial success.
Easy information: Black Dragons can breathe acid.

Esthana and Nyseris both looked a little battle-weary as they approached, and Nyseris was just drawing on the power of the Flame to heal themselves. The lizardfolk had many visible wounds, and burns covered part of one arm and shoulder—no doubt from facing the shaman here.

Esthana asked, “How close do you need to be?”

Anaya glanced anxiously towards Rhashaak. “I am not sure—but closer than this if I am to target the taint and drive it out.”

“Then we will need shields,” said Nyseris. “Black dragons can breathe acid.” The ranger discarded their broken spears and retrieved a shield and a fresh spear from one of the many Blackscale bodies scattered around them. Esthana copied her, sheathing her sword and taking up a shield.

Anaya shouldered her longbow and took her shield again. “A dragon this old may be a master of magic as well. We must approach cautiously.”

They began their approach, walking forwards across the cavern floor towards the dragon. Esthana and Nyseris led in front with Anaya behind them, and Vaalyun followed a little further back.

Rhashaak spoke again, his voice loud and rasping; it echoed in the vast chamber. “My servants are weak, but I had not thought them so pathetic that they could be beaten by so few.”

The huge dragon now loomed over them, and the shadow that he cast, as his great form blocked the light of the Flame behind him, fell across them.

The dragon is terrifying.

Defy Danger(Wis)(Vaalyun): 2D6(2 1) +1 = 4 Failure!
You cannot approach

Well that’s going to be a problem. His involvement is required to do this without harming Rhashaak. It’s possible that Vaalyun’s cowardice gets everyone else killed here. Did I ever write the plan down here? The idea is that Vaalyun’s shadows-and-darkness dragonmark can pull away the darkness that envelops the dragon, and Anaya can then Sever it. But the party failed their planning roll to figure that out, and they can’t do it if he is hanging back.

“You are the first human that I have seen, Templar,” said Rhashaak, voice booming still. “My followers tell me that some of your kind now dwell at the edges of my domain. It is interesting to see one at last.”

“This is close enough,” said Anaya to Esthana and Nyseris. Raising her voice, she addressed the dragon: “You are Rhashaak?”

“I am. I have lived longer than your kind had existed, human. Do you really think that you can kill me? The bearers of Flame may have been able to bind their enemies for a time, but they have never had the strength to overcome us.”

“I did not come here to kill you.”

Rhashaak’s eyes opened wider, their deep red orbs staring down at the party with ill intent. “Then why come so far?”

Defy Danger(Cha)(Anaya): 2D6(5 3) +1 = 9 Partial success.
Worse outcome; Rhashaak doesn’t know why you’re here, but knows it has to be something bad for him.
Cast a Spell(Bless)(Anaya): 2D6(1 3) +3 = 7 Partial success.
Lose the spell; +1 forward for Esthana

“You have forgotten why you came to this place; it is time to remind you.”

Rhashaak snorted, jets of green vapour emerging from his nostrils. His head, like his body, was covered in black scales.

Speaking quieter, Anaya spoke to Esthana. “I will need to focus my energy on channelling the Flame. Shield me as well as you can.”

Esthana nodded. Channelling the Flame, Anaya put a hand on her friend’s shoulder and, once more, Esthana was surrounded by silver light. “The Flame guides us, as always.”

Defend(Esthana): 2D6(5 5) +2 = 12 Success!
Hold 3

Rhashaak breathes acid at Anaya.

Spend hold(Esthana): Divert attack to self, halve damage to target. Deal damage: 2d12k1+4 = 16 damage, 1 piercing; Esthana halves that, 2 off for armour, so 5 damage.

Esthana is at 17/26.

Seeing her draw on the Flame was enough to provoke Rhashaak into action, however. Lifting himself as much as he could, bound as he still was by strands of the Flame, he spewed forth a blast of acid that engulfed the Templars. Esthana had positioned herself in front of Anaya and took the full force of the blast, sheltered by her shield and plate mail, but the acid found the joints in her armour in places and she let out a grunt of pain.

I’m making this take some time, since this is the final challenge of the campaign, and it would be too easy if Anaya could end it quickly with a single roll. Think dangerous: no-one has ever been strong enough with the Flame to attempt this, so it has to be a big deal.

Spend hold(Esthana): Halve damage Deal damage: 2d12k1+4 = 16 damage (max again), halved to 8 but applied to Esthana and Anaya this time. Anaya takes 7, Esthana 5.

Anaya at 7/17, Esthana at 12/26.

“Cursed bearers of the gul siksta! The Overlords will wipe you from the face of Eberron!” roared Rhashaak.

Anaya was drawing on more of the Flame’s power now; some of the bonds of silver fire that encircled the dragon split, and strands reached out to where the cleric was standing, attaching to the silver flames that now surrounded her. Roaring in anger, Rhashaak tried to crouch and swipe at them with one of his clawed arms, stretching to try to reach beyond his bonds. But the Templars were out of reach, so he breathed in again and spewed forth more acid. Esthana’s shield was eaten away in the blast, and she was not able to fully shield Anaya this time; both Templars were engulfed in the spray, and Anaya felt a sharp pain as acid ate through her gambeson in places.

This is the big roll. A failure here probably means that everyone dies—Rhashaak would break free, and everyone is low on HP right now.

Cast a Spell(Sever)(Anaya): 2D6(5 2) +3 = 10 Success!
It begins

Fighting back the pain, Anaya raised her holy symbol and shouted, “Be cleansed by the Flame!”

The cords of silver fire binding the dragon suddenly became mobile. Attaching themselves to the light around Anaya, Rhashaak’s bonds expanded and reordered themselves at her command. Willing them to close, Anaya quickly brought them tightly around the dragon and continued to pull tighter, driving the energy of the Flame into the dragon’s body.

Think dangerous: dragon in agony flails around, threatening to crush those nearby.

Defy Danger(Dex)(Nyseris): 2D6(5 6) +2 = 13 Success!
You avoid getting crushed by the flailing dragon

Rhashaak’s head rose into the air, roaring in agony, his eyes rolled back in his head. No longer bound physically, he rolled onto his side, thrashing around wildly. Nyseris, who had circled around to that side of the dragon, had to turn and run to avoid being crushed.

Deal damage: 2d6=3 damage to Rhashaak; he is at 13/16 HP. Reveal an unwelcome truth: The party’s goal is to keep Rhashaak alive, but they don’t know how. And they have broken his bonds; if they release him without completing this, he is free to kill them and spread evil over Q’barra.

Esthana stayed close to Anaya, shielding her in case the dragon came too close, but Rhashaak’s attacks were no longer directed at the party; the huge creature writhed in agony on the stone floor before them.

“Is it working?” shouted Esthana.

Anaya did not know. She could feel the spirit of the dragon, ancient and dark, as if it were in her grasp. The Flame burned at the corruption that ran through the creature, both in body and spirit. The power flowing through her was immense, and as the dragon struggled it strained at the cords of energy that bound them together.

“I can cleanse the evil—but I may kill it in the attempt,” she shouted over the dragon’s screams.

As the dragon is disabled, Vaalyun can start to play a part again.

Discern Realities(Student of the Prophecy)(Vaalyun): 2D6(4 5) +1 = 10 Success!
Who is really in control here? Anaya.
What is about to happen? Anaya may lose control of this, and Rhashaak is no longer bound; her ability to get control is key.
What here is useful or valuable to me? The taint on Rhashaak is a shadow on his soul, which you can manipulate with your dragonmark.

+1 forward now from his Discern Realities, since he knows Anaya is in control (for now).

Defy Danger(Wis)(Vaalyun): 2D6(3 3) +1+1 = 8 Partial success.
You can get closer, but not very close—not that you want to.
Defend(Esthana): 2D6(1 6) +2+1 = 10 Success!
Hold 3

Deal damage: 2d6=4 damage. Rhashaak is at 9/16.

Defy Danger(Con)(Anaya): 2D6(1 4) +0 = Failure! Turn Their Move Back on Them: You lose control

Uh oh.

Rhashaak screamed once more in pain, as dark blood and silver fire leaked out between his scales. The dragon jerked to one side, pulling sharply on the energy that tied her to him, and Anaya barely managed to keep control. She strained to maintain the cords binding the dragon against the pain from his last attack. Then the dragon spasmed again. Anaya was thrown to the ground before she could react, hitting her head on the rock floor of the cavern. For a few moments, she lay there, stunned.

“I will kill you all!” roared Rhashaak.

Deal damage: 2d12k1+4 = 10 damage; Esthana halves that, -2 for armour so 3 damage. Esthana is at 9/26.

Anaya felt the thundering of the dragon’s steps on the cavern floor before she realised that the bonds had broken. Rolling over, she saw Esthana standing over her as the dragon charged. Anaya rolled aside, scrambling to her feet, hearing Esthana’s cry as the creature crashed into her.

“Templar,” shouted Vaalyun, who was about fifty yards away. “We can do it! The taint on Rhashaak can be lifted!”

+1 forwards again for acting directly on another answer from his Discern Realities.

Dragonmark(Shadows and Darkness)(Vaalyun): 2D6(2 2) +2+1 = 7 Partial success.
Short duration

Confused, Anaya turned back to Rhashaak just in time to see the dragon turn to her again. He reared up, preparing to strike, but seemed to stop at the moment of attack. Staring at each other in confusion, Anaya saw the form of the dragon become blurry, as the shadows cast by the light of the Flame seemed to writhe around it. The shadow seemed to struggle and began to peel away from the creature itself.

“Now, Templar!”

Defend(Nyseris): 2D6(2 5) +1 = 8 Partial success.
Hold 1

Spend hold(Nyseris): Divert attack to self Deal damage: 2d12k1+4 = 10 damage, 9 after armour (Nyseris also had a shield).

Nyseris is at 4/22; there was a good chance for that attack to be fatal.

Shaken from his momentary confusion, Rhashaak narrowed his eyes and moved forward to attack. The cleric raised her shield, but it was Nyseris that jumped in front of her just as the dragon exhaled. The ranger stood their ground as the blast of acid engulfed them, shielding Anaya from the blast. The cleric reached out to the Flame again, drawing once more on its power, and now her target was the shadowy form detaching from Rhashaak.

Now their plan can succeed.

Cast a Spell(Sever)(Anaya): 2D6(1 5) +3 = 9 Partial success.
Lose the spell; you sever Masvirik’s evil taint from Rhashaak.

This time, tendrils of silver fire separated from the giant Flame at the centre of the room, drifting over to surround Rhashaak at Anaya’s command. Rhashaak turned his head to one side, raising a claw to shield his eyes from the dazzling silver light that now shone around the cleric. Reaching out with the Flame, she pulled the bonds tighter, closing in around the shadowy taint that hung over the dragon. The fiery cords cut through the shadow’s connection to Rhashaak; the mighty dragon’s eyes rolled back in his head and he collapsed to the floor, the booming thud echoing through the Khyber caves. Separated now from its host, the taint was entirely exposed to the Flame’s power; Anaya closed the bonds of Flame around it, burning the shadow away into nothing.

The cavern was quiet at last. Releasing the power of the Flame, Anaya staggered, exhausted with effort and feeling the pain of her wounds. The fallen form of Rhashaak lay sprawled on the cavern floor ahead, but the slight rise and fall of his back and the dust kicked up around his nostrils showed that he was still alive.

“It’s alright Esthana,” she called, seeing her fellow Templar approaching the fallen dragon. “He is—”

Cast a Spell(Cure Moderate Wounds)(Nyseris): 2D6(3 1) +1-1 = 4 Failure!
Deal Damage: d6=6 damage

Think Dangerous: I had decided before I made the roll that the consequence for failure would be further damage. Show a downside to their class, race, or equipment: you can’t just take off your acid-covered armour when it’s your skin. It’s unlucky for Nyseris that both the move roll and the damage roll are bad for them. Nyseris is at 0 HP.

Her eyes fell to Nyseris, who was lying sprawled on the ground just a few feet in front of her. Anaya fell to her knees beside the ranger; their skin was horribly burned down one side.

“Did we do it, Anaya of the Flame?” Nyseris asked. The ranger never wore a helmet, and Anaya saw that the top of the ranger’s head had been exposed to the acid blast; they were blinded, and worse.

“Yes. We did it.” Tears ran down Anaya’s face as she leaned over the ranger; the cleric tried to call on the Flame, but she was exhausted after the struggle with Rhashaak. In any case, Nyseris’ wounds were far beyond her healing powers.

Last Breath(Nyseris): 2D6(1 4) +1 = 6 Failure!
Your fate is sealed.

Even the +1 from Anaya’s Scales of Life and Death doesn’t save them. Sadness.

“Keep my people safe.” croaked Nyseris. As Esthana knelt down beside them, Nyseris breathed their last breath.

“We will,” said Anaya quietly. Removing her silver flame pendant, Anaya laid her holy symbol in the lizardfolk’s outstretched hand. “Be one with the Flame; may you burn brightly.”

End of Session(party): Overcame a notable enemy, +1 XP for all. Anaya and Vaalyun’s mutual bond is resolved; I would replace it, but there’s no need as the campaign is essentially over. Anaya and Esthana met their alignment goals.

XP:
Anaya: 1 failure, 1 bond, alignment goal, 1 session goal; at 12XP.
Esthana: 0 failures, alignment goal, 1 session goal; at 6XP.
Vaalyun: 1 failures, 1 bond, 1 session goal; at 7XP.

Friday 21 July 2017

IV.33: Servants of Rhashaak

Masvirik’s Prison, in Khyber
Lharvion 6, 997 YK

The great tunnel descended at a steep angle, taking them even deeper into the underworld of Khyber. While nothing felt natural about this place, this tunnel at least was clearly made by living creatures; it was larger than the volcanic tunnels that they had traversed until now, and its slow, steady spiral downwards seemed constructed to lead to a place beneath them. In places there were steps carved into the sloping rock which made the group’s descent easier.

Anaya could sense that their goal was close now. The sense of malignant evil that she had felt throughout the caverns was strong here, flowing up from a source that lay beneath them. The Flame was present here also, however, and even stronger than it had been around the imprisoned demons above. Anaya’s connection to the Flame had never been stronger and she felt that, whatever lay ahead, its power gave her the strength to face it. Her thoughts were on the tale of the Tira Miron, the founder of her Church, whom the Flame had granted the power to reseal the prison of Bel Shalor. Anaya was sure that the Flame had the power to overcome the evil that they faced here; she only hoped that she had the strength to wield it.

Discern Realities(Nyseris): 2D6(6 1) +1 = 8 Partial success.
What here is not what it appears to be?

“This tunnel was s–surely made by the dragons, after Masvirik was first imprisoned here,” said Nyseris. “The Blackscales carved these steps later—perhaps so they could reach the chamber where their master is held.”

It took them only half an hour to reach the end of the tunnel. Anaya, who had seen this place in the vision that the Flame granted to her months ago, knew they were approaching the end before they saw the light; she warned the others to prepare themselves.

Make a move that follows: This place is ancient, and appears as in Anaya’s vision.

The tunnel opened up into vast underground cavern, nearly half a mile across. Huge Khyber crystals, larger than any dragonshards that Anaya had ever seen, protruded in many places, and great flows of lava poured into the chamber from several other tunnels leading into the cavern. The dominant feature, however, was the huge pillar of silver fire that stood at its centre; standing over two hundred feet high and reaching nearly to the roof, it bathed the entire cavern in the light of the Flame. Though its surroundings could not be more different, the flame was a counterpart to the Eternal Flame in Flamekeep. There was a shadow within the flame, however; as she reached out to the power of the Flame, Anaya could also feel the evil that it concealed, the vast and dormant energy of the Overload trapped within.

Anaya lowered her gaze to their target. Before the Flame, lying pressed against the stone floor, was the ancient black dragon that she knew to be Rhashaak, the corrupted guardian of the jungle, now leader of the Blackscales. He looked small at this distance, with the the central Flame towering over him, but the tiny forms of the Blackscale lizardfolk standing near him showed that the distance was deceptive and he must be a massive creature. Flowing cords of silver fire were tangled around him, pinning him in place, as they had done since the dragons imprisoned him here eighty thousand years ago.

Time to deliver on that failed roll from Vaalyun last time. Use a threat from an existing faction or type of creature. Think dangerously of course—this is a large group of enemies, but it has to be enough that they would expect to be able to take down the heroes. If Vaalyun had not failed that roll, the heroes arrival would have been a surprise and this group would have been smaller, making it more of an incidental fight.

The group had more immediate concerns, however. A large group of Blackscale lizardfolk, perhaps thirty strong, stood before them, arrayed on the floor of the cavern below where the tunnel opened into the cavern. At their center stood three lizardfolk shamans, and they were flanked by warriors armed with spears and bows. The silver light pouring from the giant flame behind them glinted off of their dark scales.

“Welcome to the kornari di whedabra, Anaya of the Flame,” said the foremost shaman. They wore an unnatural-looking skull—of a demon, perhaps—as a helmet, and carried a long staff topped with a Khyber dragonshard. “You have been expected.”

Anaya stepped forward. Her hand was already glowing with the light of the Flame, but she drew more deeply on the Flame’s power and the light grew more intense; some of the Blackscales averted their eyes before her burning light. “We come here in the service of the Silver Flame, which holds a great evil imprisoned within this cavern. Let us pass, and leave this place, never to return.”

Show signs of an approaching threat: Powerful spellcasters, and they have a use for Anaya if they can capture her.

“We have worked for thousands of years to free our master from the flames,” said the shaman. “We learned the rituals to weaken his bonds, but we lacked the means to untie the knot—one who could control the silver fire itself. Our prayers to the Cold One were answered and you have been brought before us; soon, we will be able to free our master. What happens here is fated, Anaya of the Flame.”

Interrogator(Esthana): 2D6(2 6) +1 = 9 Partial success.
Proof required: some will flee once they see you living up to your reputation

Esthana stepped up beside Anaya, speaking loudly so all the lizardfolk could hear. “You have tried to take us prisoner before. How many of those that you sent returned? More than a dozen of your warriors died by my hand, and the few wise enough to flee left without their prisoners.” The Templar drew her sword, the silver fire burning along the blade. “Leave now, or die in this place.”

There were signs of nervousness amongst the lizardfolk now. The Blackscale warriors were a little larger on average than even the gul siksta lizardfolk of Nyseris’ tribes, with some reaching nine feet tall; each carried a spear and shield, apart from a group on one side armed with hunting bows. But there were worried looks exchanged between some of the front lizardfolk as they looked up at the two Templars, and it was clear that Esthana’s reputation did preceed them.

Jilg dout ordah!” cried another of the Blackscale shaman; Anaya presumed it was a call to order, and the lizardfolk warrior seemed to regain a little of their poise.

“This is not your land, or your place, outsiders,” said the first shaman. “Give up the cleric, and we may be merciful.”

Cast a Spell(Magic Weapon)(Nyseris): 2D6(6 3) +1 = 10 Success!
+d4 damage per attack
Cast a Spell(Bless)(Anaya): 2D6(5 1) +3 = 9 Partial success.
+1 to all Esthana’s rolls; Put someone in a spot: you’ll be a prime target in what happens next

Seeing no other way, Anaya glanced to Esthana, and then turned and nodded to Nyseris and Vaalyun, who were standing a few yards behind them, higher up the slope to the tunnel entrance. Nyseris immediately called on the power of the Flame, and Anaya felt the power flow into the ranger as silver flames surrounded their bow.

Jilg wer sunathear,” cried the first shaman, raising their staff. “Svent shio lyriki!

Okay, let’s break down the opposition:

  • 6 warriors - group 1
  • 6 warriors - group 2
  • 6 archers - group 3
  • 6 personal guard for shamans - group 4
  • 3 shamans with 3 servants. As before, for the shaman I will use the abilities of an Orc Shaman but keep the usual lizardfolk hitpoints and armour.

This is a similar sized group to the cultists that the party fought (with Nyseris absent) in the jungle long ago, when they were lower level; but the lizardfolk are tougher than cultists and the shamans are a dangerous group. The party should be able to manage it though.

Dragonmark(Shadows and Darkness)(Vaalyun): 2D6(3 1) +2 = 6 Failure!
Monster(Shaman 2): Twist the Elements: deal d8+3=5 damage, ignoring armour)

Around a dozen lizardfolk warriors began advancing up the slope. The second shaman stepped forward as well, pointing towards the newcomers while chanting something in Draconic. Cracks appeared in the cavern floor around the Templars, releasing great jets of flame that reached up fifteen feet into the air. One was right beside Vaalyun and he threw up his arm to shield himself from the sudden flames; he stepped away and was still standing, but part of his jacket was burned away, and the leather armour underneath was badly burned as well.

Called Shot(Head)(Nyseris): 2D6(5 2) +2 = 9 Partial success.
Deals d8+d4=8 damage to Shaman 3, 6 after armour, killing them. Put yourself in danger: Vaalyun failed to deal with those archers, so Deal damage: d8+2=3 damage, 2 after armour

As the third shaman stepped forwards, preparing to cast another spell, Nyseris loosed her arrow. Trailing silver light as it flew, the arrow flew true and buried itself in the eye of the shaman, killing them instantly. Seeing this, the Blackscale archers loosed their first volley at Nyseris; perhaps due to the jets of flame obscuring their view, only one of the arrows found its target.

Cast a Spell(Bless)(Anaya): 2D6(5 1) +3 = 9 Partial success.
+1 to all rolls for Esthana; put yourself in danger
Defend(Esthana): 2D6(3 1) +2+1 = 7 Partial success.
Hold 1
Volley(Anaya): 2D6(6 1) +1 = 8 Partial success.
Deals d6=4 damage, 2 after armour; put yourself in danger

Anaya touched Esthana on the shoulder, saying “The Flame is with you, here more than ever.” Calling on the power of the Flame, and the silver light from her hand seemed to flow from her and surrounded Esthana herself. Esthana stepped in front of her as the lizardfolk advanced towards them. Anaya drew her bow and loosed an arrow at the lizardfolk just as they began their charge; her arrow caught one in the shoulder but did not slow its advance. Six of the lizardfolk swarmed around the two Templars, and Anaya only had time to unshoulder her shield before she was fending away their spears.

Esthana is outnumbered by enemies far taller and stronger than her, but she is nearly unbeatable in close quarters when the Flame’s blessing is on her. As always, she is using her shortsword to be precise, using her dexterity to hack-and-slash.

Hack and Slash(Esthana): 2D6(2 4) +3+1 = 10 Success!
Deals d10+d6=9 damage, ignoring armour

That’s 13 damage in total (with Anaya’s arrow) so group 1 is at 23/36, 2 dead.

Hack and Slash(Anaya): 2D6(4 2) +0 = 6 Failure!
Takes d8+1=7 damage (but…)

Spend hold(Esthana): Divert attacks to self: takes 4 damage after armour

Esthana met the charge easily, calmly sweeping aside the first spearpoints of her attackers and moving in close. Outnumbered by the much larger and stronger Blackscale warriors, she moved in close and struck with precision, stabbing one lizardfolk through the heart, and then cutting through the throat of another. Anaya was in trouble though so Esthana turned back, ignoring a spearpoint that jabbed into her side just below her breastplate, and put herself between Anaya and another of the lizardfolk, giving her fellow Templar time to draw her sword.

So group 1 is aiming for Anaya, who is lousy in close quarters and badly needs Esthana’s protection; because of the ritual that she needed to memorise to free Rhashaak, she doesn’t even have a healing spell currently.

Group 2 is charging further upslope at Nyseris. And group 4, the archers, are looking at Nyseris also.

The shamans of group 5 will continue to harass everyone, and group 3 are their personal bodyguard who will hold back for now; they are now making a shieldwall to stop the party sniping the remaining shamans.

Defy Danger(Dex)(Nyseris): 2D6(4 5) +2 = 11 Success!
No hits from the archers
Blot out the Sun(Nyseris): 2D6(3 5) +2 = 10 Success!
Deals d8+d4=7 damage to first, 5 after armour
Deals d8+d4=3 damage to second, 1 after armour
Dragonmark(Shadows and Darkness)(Vaalyun): 2D6(4 4) +2 = 10 Success!
Shadows block the line of sight of the archers
Blot out the Sun(Nyseris): 2D6(2 6) +2 = 10 Success!
Deals d8+d4=3 damage, 1 after armour
Deals d8+d4=6 damage, 4 after armour.
Put yourself in danger

The backline are doing great now. Group 2 has 21/36hp left, 2 dead, and the archer group is out of action for a while; but Nyseris is going to be swarmed in a moment. We’ll come back.

More of the Blackscales continued on towards Nyseris, but the ranger rapidly loosed arrows at the advancing warriors. Afraid of the silver fire burning around each arrowhead, the Blackscales slowed their advance, sheltering behind their shields as they moved up the slope, but Nyseris found the gaps in their shieldwall and several arrows found their targets. Nyseris had moved into the lee of one of the fire jets, to shield themselves from the archers below, and so the archers turned towards Vaalyun instead; but the elf raised a hand in their direction and suddenly the bank where the archers stood was engulfed in darkness, hiding the archers and preventing them from seeing their targets.

Hack and Slash(Esthana): 2D6(4 3) +3+1 = 11 Success!
Deals d10+d6=7 damage

Another one dead, group 1 at 16/36, half dead. Three is still too many for Esthana to keep Anaya fully shielded from them, though, and she had a lot of put-yourself-in-danger rolls earlier, so she still has to fight.

Hack and Slash(Anaya): 2D6(6 2) +0 = 8 Partial success.
Deals d6=1 damage (armour negates), Separate them: being backed up into a fire jet.

Esthana can Defy Danger to get back beside Anaya and relieve the pressure on her.

Defy Danger(Dex)(Esthana): 2D6(5 5) +3+1 = 14 Success!
You’re back beside Anaya again

Anaya’s best move is to Aid Esthana, as she has two bonds with her fellow Templar, and she has the superior version of Aid that she took at last level-up:

Esthana swept aside another spear thrust from one of the lizardfolk warriors then, stepping forward, reversed her stroke and slashed a deep wound across the chest of the hulking warrior. Her sword cut effortlessly through the creature’s thick hide, and the creature fell to the stone floor screaming as its flames burned at their wound. Anaya did not have the same speed and, though she was able to score a hit on one of the warriors, she was soon being driven back at spearpoint, and was in danger of being driven into one of the jets of flame that now dotted the slope. But Esthana, dodging around the lizardfolk, rolled under their spears and came up between Anaya and the warriors facing her.

With A Little Help from my Friends(Anaya): 2D6(2 3) +2 = 7 Partial success.
Put yourself in danger, +1 forward to you and Esthana
Hack and Slash(Esthana): 2D6(1 1) +3+1+1 = 7 Partial success.
Deals d10+d6=8 damage; Monster(Shaman 2): More fire

Yikes, with bless and aid and Esthana’s stats, even double-1s isn’t a failure. Group 1 at 8/36, only two lizardfolk still up.

The shamans can see that their warriors are losing, and decide to start lighting more fires. I am choosing not to bother dealing damage to Esthana most of the time, as her armour and HP is high enough that it’s really hard to kill her; it is more productive to keep putting Anaya in danger, who will die quickly if she isn’t helped out.

Defy Danger(Dex)(Esthana): 2D6(2 2) +3+1 = 8 Partial success.
Separate them

The Blackscale warriors—three remained fighting Esthana and Anaya—moved again to encircle the Templars, and this time Anaya moved to protect Esthana’s exposed side—as her friend was unable to carry a shield. The lizardfolk were both taller and had greater reach with their spears and Esthana and Anaya were hard-pressed, but working together they managed to keep the spearpoints at bay. When a gap appeared, Esthana ducked and rolled forwards, coming up in between two of the lizardfolk and using the momentum of her roll to drive her sword upwards through its chest.

Perhaps realising that their warriors were not getting the job done, one of the shaman raised their staff again, pointing at the two Templars. The ground shook and there was a sound of cracking stone, as the cracks in the ground began to grow longer, and more flames vented upwards from the enlarging fissures. A narrow crevasse opened up across the slope, and Esthana had to roll downslope to avoid it; a wall of flame rose along the crevasse, dividing the two Templars.

Volley(Vaalyun): 2D6(2 6) +2 = 10 Success!
Deals 2d4=4 damage ignoring armour (magic missile wand)
Volley(Nyseris): 2D6(3 3) +2 = 8 Partial success.
Deals d8+d3=11 damage, 9 after armour; Put someone in a spot: the enemy are on you now

That 9 is a single last arrow before they close, so I’ll only let it kill one. Group 2 has 14/36hp left, 3 dead.

Nyseris’ spear was broken a few chapters ago, so it’s a short spear now; that costs them here, they have to defy danger to get in past the long spears of the Blackscales.

Defy Danger(Str)(Nyseris): 2D6(4 2) +2 = 8 Partial success.
You break one of their spears; but Deal damage: d8+1=6 damage, 5 after armour

Nyseris is at 15/22 with 3 lizardfolk warriors attacking them. Unlike Esthana, the ranger has no plate, no-one helping them in the melee, and no awesome sword.

The archers have had time to reposition, so:

Dragonmark(Shadows and Darkness)(Vaalyun): 2D6(5 4) +2 = 11 Success!
The archers are surrounded by darkness again

Vaalyun’s crowd control here is avoiding the golden opportunities that would otherwise occur because no-one else can do anything about these archers right now; as we saw in the fight outside Count Zuokas’ manor, the GM can give these free attacks if the heroes are too busy to act on the threat.

Further up the slope, Nyseris’ arrows had injured several lizardfolk and dropped one to the ground. Vaalyun fired a magic missile from his wand at another; the creature’s chest exploded and it collapsed immediately. As the remaining four lizardfolk charged, Nyseris loosed one last arrow, which caught the lead Blackscale in the throat and killed them instantly; then the ranger cast aside her bow and grabbed her spear. The spear haft had been broken during their descent from the surface, so Nyseris’ had broken the haft cleanly and now wielded it like a short sword; but that left the ranger at a disadvantage given the reach of their enemies’ spears.

Nyseris took Viper’s strike a while back, and finally gets a chance to use it, since they now have weapons in both hands.

Viper’s Strike(Nyseris): 2D6(2 6) +2 = 10 Success!
Deals d8+d4+2 (for snake companion) = 8 damage, 6 after armour (killing one)

As the first Blackscale jabbed forwards, Nyseris sidestepped to avoid the strike and grabbed at the spear with their free hand, twisting with their strong grip and snapping the spear in half. They could not dodge all of the spears, though, and Nyseris took several cuts from the other two Blackscales. Needing a distraction, Nyseris threw new animal companion at one of the assailants; the snake wrapped itself around the neck of the lizardfolk, and bit into their neck. As the warrior flinched, Nyseris took advantage, barging into their shield and stabbing first with one spearhead, then the other. The Blackscale warrior dropped their weapon, staggered from their injuries, and fell to the ground.

Using the +1 forward from her With A Little Help from my Friends.

Hack and Slash(Anaya): 2D6(3 4) +1 = 8 Partial success.
Deals d6=3 damage, 1 after armour; takes d8=5 damage, 3 after armour.

Anaya is at 14/17 HP.

Volley(Vaalyun): 2D6(3 2) +2 = 7 Partial success.
Deals 2d4=6 damage (ignoring armour); Change the environment: Monster move(Shaman 2): Twist the Elements

That’s the last of group 1 killed.

Anaya found herself one-on-one with the last Blackscale warrior near her. Trading blows with the creature, she held it at bay for a few seconds, and managed to jab her sword under the warrior’s shield and into their gut. Undeterred, the warrior pushed their shield forward, bashing Anaya’s head, and she fell to the ground, dazed. As the warrior raised their spear, ready to strike down at the cleric, suddenly an bolt of arcane energy struck them in the head from behind; Anaya had to shift to avoid the body as it fell to the rock floor, before rolling into the fiery fissure just below her. Vaalyun, who had fired the bolt from his position further up the slope, lowered his wand and began looking around for more targets.

Defy Danger(Dex)(Vaalyun): 2D6(6 3) +2 = 11 Success!
You get to safe ground

Anaya was beginning to rise when a more violent rumble shook the ground of the cavern. She scrambled to her feet and up the slope as the ground beneath her began to crumble. Several feet of ground around the fissure crumbled and collapsed, rock falling away into a lava flow below. The rising flames died away, but now the entrance to the cavern was broken up by several deep chasms filled below with lava. Vaalyun, who was directly in the path of the opening fissure, had to throw himself to one side to avoid falling in.


The shamans are still active and trying to target all the unengaged heroes. Monster move(Shaman 1): Casts Hold Person.

Defy Danger(Wis)(Esthana): 2D6(3 4) +1+1 = 9 Partial success.
You escape the effect, but Separate them: she is lower down, below the chasm that opened, and about to run into the archers emerging from Vaalyun’s darkness spell
Hack and Slash(Nyseris): 2D6(4 3) +2 = 9 Partial success.
Deals d8+d4=8 damage, 6 after armour (killing one); takes d8+2=3 damage, 2 after armour.

Group 2 is down to 6/36 HP, one warrior still standing.

Defy Danger(Wis)(Esthana): 2D6(5 4) +1 = 10 Success!
Deals d10+d6=9 damage

Esthana found herself alone at the foot of the slope, standing at the edge of the darkness that Vaalyun had summoned and facing more Blackscales forming a shield wall in front of the shamans. She heard one of the shaman shouting something in Draconic, and heard the answering crack of stone as the chasm opened up behind her, blocking her escape. Another shaman, the first that had spoken when they entered, raised their staff and pointed it at Esthana over the shieldwall, and the Templar immediately felt the arcane effect trying to seize her limbs and hold her in place. She immediately fought the effect, straining to move one foot forward and then the other, keeping her sword in front of her. After a few moments she broke free of the effect, and heard the shaman’s curse as they realised that their spell had failed.

To charge the shield wall alone was risky, and Esthana could hear the lizardfolk inside the area of darkness coming towards her as well. Choosing to deal with the lesser threat first, Esthana dived into the darkness herself. Surrounded suddenly by the unnatural blackness, the only light that penetrated the cloud at all was the silver light of her sword; but she could hear the lizardfolk near her, and used her greater speed to attack them before they even realised she was there. She ran one through with her sword before they could react, its death cry adding to the panic that the other lizardfolk felt as they realised that the Templar was amongst them.

Okay, Esthana gets the benefit of her Interrogator move earlier now - she threatened death and has dealt out plenty of it now. The remains of groups 2, 3 and the hangers-on in group 5 all flee, their morale entirely broken.

Defy Danger(Str)(Nyseris): 2D6(1 4) +2 = 7 Partial success.
Worse outcome

Emerging from the darkness again, Esthana saw that many of the Blackscales were fleeing now: the archers were scattering across the cavern, along with some other lizardfolk from the shamans’ group. The last lizardfolk that had been attacking Nyseris further up the slope had also fled. The entrance to the cavern was littered with lizardfolk dead, scorched with flame and split by lava-filled fissures. Only the six Blackscales in the shield wall and the two remaining shamans held their ground.

Still bloodied from the fighting yet undeterred, Nyseris ran down the slope and jumped the chasm. The lizardfolk barely made it to the far side, hitting the face of the chasm at chest height and dropping one of their broken spearheads as they grabbed at the rocky edge.

Esthana quickly moved to aid the ranger, but before she could help Nyseris up, the lizardfolk shaman was shouting and gesturing. “Itrewic astahi! Svent astahi jaka!”

The remaining lizardfolk warriors began to edge forwards, clearly reluctant to engage the Templar. Esthana turned to face them, covering Nyseris as they scrambled out of the chasm.

One great feature of Dungeon World is that combat isn’t special; Esthana can seamlessly move into social moves to try to exploit the established fiction.

Interrogator(Esthana): 2D6(5 1) +1 = 7 Partial success.
Proof required - and the  12 dead lizardfolk on the ground, plus your sword that is “wreathed in silver fire, a symbol of good and law” are ample proof.

“I have faced and slain greater foes than you.” She held her sword up, silver flames playing across the blade and their light reflecting from her breastplate. “Enough of your kind have died today—are you so sure that you want to join them?” The Blackscale warriors stopped in their tracks, looking around nervously, and some began to back away.

I wasn’t sure what to do here. Suddenly it seems like there’s no real fight left in the fight, and yet I need to give the shamans a chance to use their magic - which they haven’t made a lot of effective use of yet. I thumbed through the DungeonWorld wizard playbook, looking for suitable spells, and considered having them summon a demon, but we have fought demons before. I decided on Polymorph Other, as an interesting spell that they could use to do something new.

Introduce a new faction or type of creature: I have wanted an excuse to put a hydra in the campaign, because Make a move that follows: Vaalyun has a five-headed hydra on his jacket. I guess now is the chance. Polymorph Other usually allows the GM to add a twist against the player, but instead I’ll make it a twist against the caster: Think dangerously, the monster is bound not to attack its caster but will attack their allies.

The shaman was screaming at his own guards now in Draconic. Esthana waved her sword threateningly, and the warriors took a further step back. Clearly incensed, the shaman stepped forward while chanting something, striking two of his warriors on the back. Immediately it was clear that his spell was not one merely to encourage them. Both fell to the ground, screaming in pain; their bodies began to bulge and bloat, shifting in shape. Reaching out in agony, one of them touched the other with their hand, and they became stuck together, writhing in pain and growing in size until their original forms had merged and bloated into a monstrous creature that towered over them. The only parts of the original lizardfolk that were recognisable were the heads, now protruding from the massive torso on long sinuous necks, and several more similar heads burst out from the creature’s body, all twisted in pain and rage.

Esthana and Nyseris stood at the edge of the chasm, awe-struck at this new monstrosity. The other lizardfolk warriors turned and fled; the other shaman lingered too long, and one of the monster’s heads snapped out, biting down on the shaman’s head and crushing it in its bite. Only the first shaman and the monster remained standing before them, barring their path to Rhashaak.

Charge!(Esthana): +1 forward for you and Nyseris
Hack and Slash(Esthana): 2D6(5 1) +3+1+1 = 11 Success!
Deals d10=1 damage

Hydra is at 15/16, but you can’t kill it attacking the heads.

Defy Danger(Dex)(Nyseris): 2D6(4 2) +2+1 = 9 Partial success.
Tell them the requirements or consequences and ask: you can move in the open around the hydra to get to the shaman, but they’ll get to hit you with damaging spells; or you get tangled with the hydra.

“For the Flame!” cried Esthana, brandishing her sword and charging down to meet the monstrosity. Nyseris charged with her. Esthana veered left, swinging at the creature’s outstretched heads when she was within striking range; she scored a hit on the jaw of one head, but it recoiled from the blow and reared out of reach. Nyseris went for the other side of the creature, trying to duck under it and through to the shaman behind, but the creature lowered one head and long neck low, blocking their charge and forcing the ranger to defend themselves. An arrow from Anaya’s bow whistled in and stuck firmly in the creature’s scaly hide; several of the creature’s heads let out angry hisses.

Volley(Anaya): 2D6(5 5) +1 = 11 Success!
Deals d6=2 damage, negated by armour
Spout Lore(Vaalyun): 2D6(5 3) +2 = 10 Success!
You know how to kill it
Seeing Red(Esthana): 2D6(1 3) +1+1+1 = 7 Partial success.
What here is useful or valuable to me?
Hack and Slash(Nyseris): 2D6(1 3) +2 = 6 Failure!
Deal damage: d10+3=5 damage, 4 after armour

Nyseris is at 11/22 HP.

“Go for the heart, if you can,” yelled Vaalyun. “Apart from that, the only thing that can harm a hydra is fire!”

Esthana saw that the creature was afraid of the silvery fire around her blade, but it would be hard to reach the creature’s heart—particularly with a short sword. Glancing to her right, she saw the lava chasm behind them, and decided what she must do. She began to circle around behind the hydra; on the other side, Nyseris was being attacked by several of the creature’s heads; one managed to catch the ranger’s arm in its jaws, biting deeply and drawing blood.

Interrogator(Esthana): 2D6(5 4) +1+1 = 11 Success!
It recoils from the threat, and releases Nyseris.

Nyseris goes for the shaman again.

Defy Danger(Dex)(Nyseris): 2D6(1 3) +2 = 6 Failure!
Deal Damage: d8+3=6 damage from a firebolt, ignoring armour

Nyseris is at 5/22 HP.

Behind the creature now, Esthana pressed closer, swinging her sword strongly at any of the heads that came near to her. “Back you abomination! Back—or face me, if you dare!”

The hydra’s heads recoiled from her blade and, as she advanced, the monster backed away from her. It had to release Nyseris, and now all its attention was on the Templar before it, with her fearsome sword trailing silver fire.

Esthana wants to drive this creature all the way into the lava chasm. This isn’t really a Parley, since either choice here is dangerous to the creature and it actually has a better chance against Esthana than if it falls into the pit. But Be a Fan of the Characters: Esthana’s plan is reasonable and follows from her Seeing Red, and her enhanced Parley seems like a better fit than anything else. She has +1 forward from her Seeing Red as well.

Interrogator(Esthana): 2D6(4 6) +1+1+1 = 13 Success!
Well with that good a roll, she would have succeeded with any stat anyway. She gets what she wants.

Not letting up at all, Esthana rolled to her left, moving closer to the monstrosity and cutting into one of its many necks. The creature hissed in pain and fear, backing away on its short, clawed legs. It was nearly at the edge of the chasm now, but Esthana gave it no pause for thought, slashing up at its many heads, keeping its attention on the danger of the weapon before it. Before it realised where it was, it put a foot over the edge of the chasm; as it lost its balance, the heads hissed and darted wildly in all directions in panic. Esthana planted a firm kick into the side of the creature and sent it toppling down into the lava below; she had to throw up her arm to shield her eyes as the huge creature’s fall caused molten lava to splash up even above the level of the cave floor. With one last shriek of pain, the creature was gone.

Volley(Vaalyun): 2D6(2 5) +2 = 9 Partial success.
Take what you can get; Deals 2d4-d6=4 damage

Given Nyseris’ HP, they are probably on Last Breath if they don’t succeed this roll.

Hack and Slash(Nyseris): 2D6(4 6) +2 = 12 Success!
Deals d8+d4=8 damage, 6 after armour

Esthana turned around, in time to see Nyseris deal the killing blow to the remaining shaman. The shaman was chanting something in Draconic once more, but the ranger’s first strike drove their spearhead straight into the throat of the shaman, cutting off their spell before it could be completed. With their other hand, the ranger impaled the shaman on their other spearhead; the last of the Blackscales slumped to the ground, dead.

“Impressive, Templars,” boomed a voice from across the cavern. From within the bands of fire that constrained him, Rhashaak had turned his head to watch the battle. “Approach, bearers of the Flame: you may present yourself before the master of Haka’torvhak.”

The party did quite well there; for once they managed to cast all their buffs and played to all their strengths throughout. I probably played the fight a little straightforwardly, as it was mostly Anaya that came under pressure; but Esthana as usual chopped the Blackscales up and left too little behind for them to threaten the other characters. This party has solved the game, I think.

End of Session(party): +1 XP to all for defeating a notable creature; Esthana, Anaya, Nyseris all met their alignment goals too.

XP:
Anaya: 1 failure, alignment goal, session goal; at 8XP.
Esthana: 0 failures, alignment goal, session goal; at 4XP.
Nyseris: 2 failures, alignment goal, session goal; at 7XP.
Vaalyun: 1 failure, session goal; at 4XP.